![]() Use Mesh for Center Correction: If you have props that are not properly centered within their bounds, attempt to center them based on their mesh's pivot point (if available). Take a look at the mod settings Unlike LOD Toggler, the performance impact of this mod is very low. This mod enables you to increase the render distance of detailed tree, prop, building and network models. Render Items at Vanilla Positional Resolution (see "Quirks" section below) Description: Make use of your graphics card Configure the LOD distance of trees, props, buildings and networks. ![]() (Use Prop Anarchy if you want the items to not be "hidden"/blocked). Place Blocked Props: like Anarchy but only for items that would be "hidden" by roads and/or buildings that already exist. PLT Anarchy: ignore placement errors and place everything Options Tab: (hover over these checkboxes in-game to see more info) ![]() Below is a figure which shows model resolution by location. Single: angle items with absolute angle on the game map. < 1cm - 4 cm/pixel dynamic resolution < 1 cm/pixel resolution of key. Dynamic: angle items relative to the curve. Decouple Button (will show when drawing continuous curves. Control Panel - Click the button in the Options Bar to show/hide.
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